想学英语又想看dota6.76更新的过来看吧

余年寄山水
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2020年08月18日 06:36
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密苏里大学哥伦比亚分校-西南大学育才学院


DotA6.76震撼发布:中文更新日志稍后放出
Alchemist
- Unstable Concoction now explodes around you if you are killed while
charging it up
- Goblin's Greed cap increased from 26 to 30

Ancient Apparition
- Chilling Touch attack count increased from 2345 to 3456

Arc Warden
- Magnetic Field no longer affects units other than Heroes and Structures

Bane Elemental
- Enfeeble cooldown decreased from 12 to 10
- Bane can now wake himself up from Nightmare with a subability

Batrider
- Strength gain decreased from 2.7 to 2.4

Centaur
- Strength growth increased from 2.6 to 3.8
- Replaced Great Fortitude with a new skill
Stampede:
==========
Grants you and all allied player units on the map max movement speed and
zero unit collision for a short duration. Any enemy units you or your
allies come into collision with take some damage and get stunned. Enemies
can only be affected by stampede impact once.

Duration: 345
Damage: 100150200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120

Cooldown: 65


Mancost: 50

Note: Does not affect magic immune enemies
Chen
- Hand of God cooldown decreased from 120 to 140130120
- Penitence damage amplify increased from 7142128% to 8162432%
(matches the slow values now)

Clockwerk
- Hookshot now pulls Clockwerk to allies instead of getting blocked by
them
- Hookshot Aghanim's upgraded cooldown decreased from 15 to 12

Crystal Maiden
- Brilliance Aura has twice the effect on Crystal Maiden
Dark Seer
- Vacuum cooldown increased from 19 to 22

Doom Bringer
- Doom duration increased from 13 to 15 (and scepter from 14 to 16)

Drow Ranger
- Trueshot Aura mechanics reworked
Trueshot Aura:
==============
Global Aura. Gives you and all allied ranged units a portion of your
agility as bonus damage.

Bonus Damage: 14182226% of your agility as damage

Note: Can be toggled on and off to affect creeps or not
Marksmanship:
=============
Passively provides bonus agility. If there are no nearby enemy heroes,
your focus improves and the bonus agility is doubled.



Bonus Agility: 203040 Agility
AOE: 375 (for double bonus)
Gyrocopter
- Homing Missile distance required for max damage reduced from 2000 to
1500
- Homing Missile stun duration rescaled from 2.5 to 2.22.42.62.8
- Rocket Barrage damage increased from 11141720 to 11151923

Jakiro
- Ice Path creation delay increased from 0.4 to 0.5
- Ice Path manacost increased from 75 to 90

Krobelus
- Exorcism base ghost count increased from 41018 to 41221
Kunkka
- Tidebringer level 4 AoE increased from 500 to 600

Lina
- Laguna Blade cooldown rescaled from 907050 to 706050

Lion
- Mana Drain break threshold range increased from 850 to 1100
- Finger of Death cooldown rescaled from 17010540 to 16010040
- Finger of Death cast range increased from 700 to 900
Luna
- Lunar Blessing bonus damage increased from 14202632 to 14223038

Magnatuar
- Shockwave distance increased from 700 to 1000
- Shockwave cooldown decreased from 111098 to 10987
- Shockwave cast range increased to match its travel distance (visual
thing only)
- Skewer AoE increased from 95 to 125


- Skewer range increased from 800 to 1200
- Skewer now only considers heroes a valid target for dragging in
consideration with its unit cap

Meepo
- Poof cooldown decreased from 1412108 to 121086
- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing

Mirana
- Elune's Arrow cooldown decreased from 20 to 17
- Moonlight Shadow manacost decreased from 175 to 75

Morphling
- Cast animation time improved from 0.45 to 0.4

Naga Siren
- Rip Tide cooldown rescaled from 10 to 19161310
Necrolyte
- Heartstopper Aura damage increased from 0.60.811.2% to
0.60.91.21.5%

Nerubian Assassin
- Vendetta damage increased from 225375525 to 250400550

Nerubian Weaver
- Base Damage increased by 4

Obsidian Destroyer
- Movement speed increased from 300 to 310

Ogre Magi
- Multicast now increases cast range of Ignite by 150 per level, this is
in addition to the existing AoE increase


Omniknight
- Purification cooldown decreased from 12 to 10
- Movement speed increased from 300 to 305
Phantom Lancer
- Collision size decreased from 24 to 8

Phoenix
- Fire Spirits duration increased from 12.5 to 16
- Fire Spirits can now be cast while using Sunray
- Fixed Supernova not working with Radiance aura (other auras work already)
- Supernova level 3 hit requirement increased from 9 to 10
- Sunray Reworked
- Sunray is no longer channeling and you can control like before with its
direction as well as the use of the drift sub ability
- Sunray now also heals allies in the AoE for half of the amount
- Sunray no longer slows
- Sunray HP cost is now 3% per second instead of a one time 10% cost on
cast
- Sunray base damage reduced from 20304050 to 16243240 (has same
percentage components as before)
- Max channel time mechanic is the same (6 seconds and damageheal increase
per second channeled)

- Icarus Dive Reworked
Icarus Dive:
=============
Dives forward in a looping arc, dealing moderate damage over time and
slowing enemy units along the path. Dive can be canceled at any point by
using Supernova or the sub ability. Casting your other spells does not
interrupt it.

Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds

DPS: 10305070
Slow: 25%
Duration: 4
AOE: 200



Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP

Puck
- Base Damage increased by 5

Pugna
- Life Drain break threshold range increased from 900 to 1100
- Nether Ward AoE increased from 700 to 1600
Razor
- Eye of the Storm strike interval decreased from 0.850.750.6 to
0.750.650.55 (Scepter 0.650.550.45)

Rubick
- Fade Bolt damage decreased from 75150225300 to 7

Silencer
- Global Silence cooldown decreased from 160 to 140
- Global Silence duration decreased from 34.56 to 456
- Base Intelligence increased by 6
- Base Damage reduced by 6
- Curse of the Silent duration rescaled from 5678 to 6
- Curse of the Silent hp drain rescaled from 20304050 to 20355065
- Curse of the Silent mana drain rescaled from 10152025 to 8162432
- Int Steal moved from Last Word back to Glaives of Wisdom
- Glaives of Wisdom now steals Intelligence from outside of the AOE if
Silencer gets the kill
* Int Steal aoe increased from 850 to the standard 900 aoe range
- Last Word replaced with new active skill
Last Word:
==========
Targets an enemy unit placing a debuff on it. While the debuff is active,
casting any spell casuses the target to become silenced and take damage.
If the duration of the debuff runs out without the target casting a spell,
it will still take damage and be silenced but also be disarmed.



Debuff Duration: 5

Damage: 15
SilenceDisarm Duration: 3456

Cast Range: 900
Cooldown: 36282012
Manacost: 100

Note: You have basic vision over the last word target while the initial
buff is on them
Sniper
- Assassinate cast range increased from 15 to 2
- Headshot procs cannot be evaded (the entire attack gets through)
- Headshot chance from 25303540 to 40
- Headshot damage from 30456075 to 15406590
- Headshot ministun from 0.010.10.20.2 to 0.25
- Shrapnel provides vision in the targeted area
- Shrapnel cast range increased from 1200 to 1800

Templar Assassin
- Psionic Trap now requires a buildup time to reach it's maximum slow.
Starts at 30% and increases by 5% each second until it reaches 50%

Terrorblade
- Metamorphosis bonus damage increased from 15304560 to 20406080

Tidehunter
- Ravage damage decreased from 250350450 to 200325450

Treant Protector
- Strength growth increased from 2.8 to 3.3
- Living Armor HP regen increased from 46810 to 471013

Venomancer
- Venomous Gale manacost rescaled from 9 to 125


- Venomous Gale initial damage rescaled from 507070100 to 255075100
- Venomous Gale damage per tick increased from 10204050 to 15304560
- Poison Sting duration rescaled from 7 to 6789
Warlock
- Infernal attack damage increased from 5075100 to 75100125

Winter Wyvern
- Arctic Burn debuff duration increased from 4 to 5
- Cold Embrace cooldown rescaled from 14 to 17161514
- Splinter Blast initial projectile speed improved from 1.5 to 1.35
seconds
- Winter's Curse cooldown rescaled from 90 to 908070

Witch Doctor
- Death Ward Aghanim's upgrade changed from 3 target split attack to 5
target bounce
- Death Ward multi attack bounce AoE increased from 550 to 650
- Death Ward cooldown decreased from 90 to 80

Zeus
- Thundergod's Wrath damage increased from 210335460 to 225350475
- Thundergod's Wrath Aghanim's damage increased from 400500600 to
440540640

Boots of Speed
- Price decreased from 500 to 450
- Move speed bonus from 55 to 50

Arcane Boots
- Move speed bonus decreased form 65 to 60

Phase Boots
- Move speed bonus decreased from 60 to 55


Power Treads
- Move speed bonus decreased from 60 to 55

Tranquil Boots
- Move speed bonus decreased from 80 to 75

Armlet of Mordiggian
- Armlet cooldown increased from 1 to 2 seconds

Force Staff
- Recipe reworked
Old Force Staff:
============
Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400

Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)

New Force Staff:
=============
Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350

Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)

Null Talisman


- Recipe cost decreased from 155 to 145

Rod of Atos
- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%

Shadow Amulet
- Fade time decreased from 2.75 to 2.6

* Added a new game mode -TagTeam (-tt)
Tag Team:
==========
You are assigned two random heroes (different hero classes). You choose
which to start the game with. You start with the same bonus gold as all
random.

You have an ability that lets you swap heroes, has a 3 minute cooldown.
You can swap while your current hero is dead to resume with the other hero.

Any gold you gain is added to both heroes. Any gold you lose on current
hero is lost on the other hero as well.

Each hero has their own independent item inventories. Each time you swap
heroes, the XP gain is synchronized.

You have to be in the fountain to swap heroes (use -tt)

* Removed some residual caster unit vision from various misc abilities
There are various abilities that use caster units in a way that
unintentionally provides extra unobstructed vision. These are the
abilities that have been fixed:

Unstable Concoction: 400 flying aoe on projectile and 3.34 sec at impact
Ice Shards: 800 flying on projectile (reduced to 300) and 3.34 sec after
expiration (removed)
Chakram: 800 flying on projectile (reduced to 300) and 3.34 sec after
expiration (removed)
Phantasm: 1000 flying (reduced to 400) for 1.13 seconds
Pit of Malice: 800 flying for 7 seconds


Waveform: 1000 flying during travel (still has basic vision)
Storm Bolt: 800 flying on projectile (reduced to 225) and 3.34 sec at
impact (removed)
Mirror Image: 1000 flying (reduced to 400) for 0.73
Spirit Lance: 800 flying on projectile and 3.34 sec at impact
Requiem of Souls: 1000 ground at each affected target location for 5
seconds
Spectral Dagger: 500 flying (reduced to 200)
Sunder: 1800 flying at both source and target for 3.2 sec
Venomous Gale: 800 flying (reduced to 400)
Earthbind: 800 flying on projectile (reduced to 300) and 3.34 sec at impact
(removed)
Mystic Snake: 800 flying on projectile (reduced to 300) and 3.34 sec at
end (removed)
Dream Coil: 1000 flying for 68 seconds
Shackleshot: 800 flying on projectile (reduced to 200) and 3.34 sec at
impact (removed)
Wall of Replica: 800 flying along the wall length (reduced to 200 ground)
Flamebreak: 800 flying on projectile (reduced to 300) and 3.34 sec at
impact (removed)
Deafening Blast: 1200800 flying on projectile and 1.75 sec at impact
Ghost Ship: 800 flying on projectile (reduced to 400) and 3.34 sec after
expiration (removed)

These changes are not done with the direct intention of nerfing or buffing
specific heroes. The goal here is to reduce the number of spells that
provide excessive vision gamewide (with arbitrary durations in many cases)
that were either unintended or not a necessity in the ability's
functionality. By fixing or reducing the excess flying vision some of
these spell caster units provide, the viability of juking as a mechanic
in the game is improved a bit more. That being said, if you feel like
specific abilities have strongvaluable gameplay that has grown around
them over time and are worth reconsidering, please send your feedback.
If there are other abilities you think should have reduced vision, please
send that feedback as well.

* Fixed some more daggerheart issues with Tempest Double
* Fixed a rounding issue with Nethertoxin
* Fixed a rare permabash bug with Tempest Double
* Fixed initial spawn size of Fire Spirit units (visual)


* Fixed some bugs with Shadow Amulet interaction with enemy spells
* Fixed a fatal error with Time Walk

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