想学英语又想看dota6.76更新的过来看吧
密苏里大学哥伦比亚分校-西南大学育才学院
DotA6.76震撼发布:中文更新日志稍后放出
Alchemist
-
Unstable Concoction now explodes around you if you
are killed while
charging it up
- Goblin's
Greed cap increased from 26 to 30
Ancient
Apparition
- Chilling Touch attack count
increased from 2345 to 3456
Arc Warden
- Magnetic Field no longer affects units other
than Heroes and Structures
Bane Elemental
- Enfeeble cooldown decreased from 12 to 10
- Bane can now wake himself up from Nightmare
with a subability
Batrider
- Strength
gain decreased from 2.7 to 2.4
Centaur
- Strength growth increased from 2.6 to 3.8
- Replaced Great Fortitude with a new skill
Stampede:
==========
Grants you and
all allied player units on the map max movement
speed and
zero unit collision for a short
duration. Any enemy units you or your
allies
come into collision with take some damage and get
stunned. Enemies
can only be affected by
stampede impact once.
Duration: 345
Damage: 100150200 + 2x your str
Stun: 1.25
seconds
Stampede Collision AoE: 120
Cooldown: 65
Mancost: 50
Note: Does not affect magic immune enemies
Chen
- Hand of God cooldown decreased
from 120 to 140130120
- Penitence damage
amplify increased from 7142128% to 8162432%
(matches the slow values now)
Clockwerk
- Hookshot now pulls Clockwerk
to allies instead of getting blocked by
them
- Hookshot Aghanim's upgraded cooldown
decreased from 15 to 12
Crystal Maiden
- Brilliance Aura has twice the effect on
Crystal Maiden
Dark Seer
- Vacuum cooldown
increased from 19 to 22
Doom Bringer
- Doom duration increased from 13 to 15 (and
scepter from 14 to 16)
Drow Ranger
-
Trueshot Aura mechanics reworked
Trueshot
Aura:
==============
Global Aura. Gives
you and all allied ranged units a portion of your
agility as bonus damage.
Bonus
Damage: 14182226% of your agility as damage
Note: Can be toggled on and off to affect
creeps or not
Marksmanship:
=============
Passively provides bonus agility. If there are
no nearby enemy heroes,
your focus improves
and the bonus agility is doubled.
Bonus Agility: 203040 Agility
AOE: 375
(for double bonus)
Gyrocopter
- Homing
Missile distance required for max damage reduced
from 2000 to
1500
- Homing Missile stun
duration rescaled from 2.5 to 2.22.42.62.8
-
Rocket Barrage damage increased from 11141720 to
11151923
Jakiro
- Ice Path creation
delay increased from 0.4 to 0.5
- Ice Path
manacost increased from 75 to 90
Krobelus
- Exorcism base ghost count increased from
41018 to 41221
Kunkka
- Tidebringer level
4 AoE increased from 500 to 600
Lina
- Laguna Blade cooldown rescaled from 907050
to 706050
Lion
- Mana Drain break
threshold range increased from 850 to 1100
-
Finger of Death cooldown rescaled from 17010540 to
16010040
- Finger of Death cast range
increased from 700 to 900
Luna
- Lunar
Blessing bonus damage increased from 14202632 to
14223038
Magnatuar
- Shockwave
distance increased from 700 to 1000
-
Shockwave cooldown decreased from 111098 to 10987
- Shockwave cast range increased to match its
travel distance (visual
thing only)
-
Skewer AoE increased from 95 to 125
-
Skewer range increased from 800 to 1200
-
Skewer now only considers heroes a valid target
for dragging in
consideration with its unit
cap
Meepo
- Poof cooldown decreased
from 1412108 to 121086
- Divided We Stand
Aghanims upgrade now gives clones 100% stat
sharing
Mirana
- Elune's Arrow
cooldown decreased from 20 to 17
- Moonlight
Shadow manacost decreased from 175 to 75
Morphling
- Cast animation time improved
from 0.45 to 0.4
Naga Siren
- Rip
Tide cooldown rescaled from 10 to 19161310
Necrolyte
- Heartstopper Aura damage
increased from 0.60.811.2% to
0.60.91.21.5%
Nerubian Assassin
- Vendetta damage
increased from 225375525 to 250400550
Nerubian Weaver
- Base Damage increased by
4
Obsidian Destroyer
- Movement speed
increased from 300 to 310
Ogre Magi
-
Multicast now increases cast range of Ignite by
150 per level, this is
in addition to the
existing AoE increase
Omniknight
- Purification cooldown decreased from 12 to
10
- Movement speed increased from 300 to 305
Phantom Lancer
- Collision size decreased
from 24 to 8
Phoenix
- Fire Spirits
duration increased from 12.5 to 16
- Fire
Spirits can now be cast while using Sunray
-
Fixed Supernova not working with Radiance aura
(other auras work already)
- Supernova level 3
hit requirement increased from 9 to 10
-
Sunray Reworked
- Sunray is no longer
channeling and you can control like before with
its
direction as well as the use of the drift
sub ability
- Sunray now also heals allies in
the AoE for half of the amount
- Sunray no
longer slows
- Sunray HP cost is now 3% per
second instead of a one time 10% cost on
cast
- Sunray base damage reduced from 20304050 to
16243240 (has same
percentage components as
before)
- Max channel time mechanic is the
same (6 seconds and damageheal increase
per
second channeled)
- Icarus Dive Reworked
Icarus Dive:
=============
Dives
forward in a looping arc, dealing moderate damage
over time and
slowing enemy units along the
path. Dive can be canceled at any point by
using Supernova or the sub ability. Casting
your other spells does not
interrupt it.
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
DPS:
10305070
Slow: 25%
Duration: 4
AOE:
200
Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP
Puck
-
Base Damage increased by 5
Pugna
-
Life Drain break threshold range increased from
900 to 1100
- Nether Ward AoE increased from
700 to 1600
Razor
- Eye of the Storm
strike interval decreased from 0.850.750.6 to
0.750.650.55 (Scepter 0.650.550.45)
Rubick
- Fade Bolt damage decreased from
75150225300 to 7
Silencer
- Global
Silence cooldown decreased from 160 to 140
-
Global Silence duration decreased from 34.56 to
456
- Base Intelligence increased by 6
-
Base Damage reduced by 6
- Curse of the Silent
duration rescaled from 5678 to 6
- Curse of
the Silent hp drain rescaled from 20304050 to
20355065
- Curse of the Silent mana drain
rescaled from 10152025 to 8162432
- Int Steal
moved from Last Word back to Glaives of Wisdom
- Glaives of Wisdom now steals Intelligence
from outside of the AOE if
Silencer gets the
kill
* Int Steal aoe increased from 850 to the
standard 900 aoe range
- Last Word replaced
with new active skill
Last Word:
==========
Targets an enemy unit placing a
debuff on it. While the debuff is active,
casting any spell casuses the target to become
silenced and take damage.
If the duration of
the debuff runs out without the target casting a
spell,
it will still take damage and be
silenced but also be disarmed.
Debuff Duration: 5
Damage: 15
SilenceDisarm Duration: 3456
Cast
Range: 900
Cooldown: 36282012
Manacost:
100
Note: You have basic vision over the
last word target while the initial
buff is on
them
Sniper
- Assassinate cast range
increased from 15 to 2
- Headshot procs cannot
be evaded (the entire attack gets through)
-
Headshot chance from 25303540 to 40
- Headshot
damage from 30456075 to 15406590
- Headshot
ministun from 0.010.10.20.2 to 0.25
- Shrapnel
provides vision in the targeted area
-
Shrapnel cast range increased from 1200 to 1800
Templar Assassin
- Psionic Trap now
requires a buildup time to reach it's maximum
slow.
Starts at 30% and increases by 5% each
second until it reaches 50%
Terrorblade
- Metamorphosis bonus damage increased from
15304560 to 20406080
Tidehunter
-
Ravage damage decreased from 250350450 to
200325450
Treant Protector
- Strength
growth increased from 2.8 to 3.3
- Living
Armor HP regen increased from 46810 to 471013
Venomancer
- Venomous Gale manacost
rescaled from 9 to 125
- Venomous Gale
initial damage rescaled from 507070100 to
255075100
- Venomous Gale damage per tick
increased from 10204050 to 15304560
- Poison
Sting duration rescaled from 7 to 6789
Warlock
- Infernal attack damage increased from
5075100 to 75100125
Winter Wyvern
-
Arctic Burn debuff duration increased from 4 to 5
- Cold Embrace cooldown rescaled from 14 to
17161514
- Splinter Blast initial projectile
speed improved from 1.5 to 1.35
seconds
-
Winter's Curse cooldown rescaled from 90 to 908070
Witch Doctor
- Death Ward Aghanim's
upgrade changed from 3 target split attack to 5
target bounce
- Death Ward multi attack
bounce AoE increased from 550 to 650
- Death
Ward cooldown decreased from 90 to 80
Zeus
- Thundergod's Wrath damage increased
from 210335460 to 225350475
- Thundergod's
Wrath Aghanim's damage increased from 400500600 to
440540640
Boots of Speed
- Price
decreased from 500 to 450
- Move speed bonus
from 55 to 50
Arcane Boots
- Move
speed bonus decreased form 65 to 60
Phase
Boots
- Move speed bonus decreased from 60 to
55
Power Treads
- Move speed
bonus decreased from 60 to 55
Tranquil
Boots
- Move speed bonus decreased from 80 to
75
Armlet of Mordiggian
- Armlet
cooldown increased from 1 to 2 seconds
Force Staff
- Recipe reworked
Old
Force Staff:
============
Requires:
Staff of Wizardry (1000)
Quarterstaff
(900)
Recipe (500)
Total: 2400
Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward,
25 mana, 20 cd, 800 cast range)
New Force
Staff:
=============
Requires:
Staff
of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350
Grants:
+10 Intelligence
+3 Regeneration
Force
(600 units forward, 25 mana, 20 cd, 800 cast
range)
Null Talisman
- Recipe
cost decreased from 155 to 145
Rod of
Atos
- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%
Shadow Amulet
- Fade time decreased from
2.75 to 2.6
* Added a new game mode
-TagTeam (-tt)
Tag Team:
==========
You are assigned two random heroes (different
hero classes). You choose
which to start the
game with. You start with the same bonus gold as
all
random.
You have an ability that
lets you swap heroes, has a 3 minute cooldown.
You can swap while your current hero is dead
to resume with the other hero.
Any gold
you gain is added to both heroes. Any gold you
lose on current
hero is lost on the other hero
as well.
Each hero has their own
independent item inventories. Each time you swap
heroes, the XP gain is synchronized.
You have to be in the fountain to swap heroes
(use -tt)
* Removed some residual caster
unit vision from various misc abilities
There
are various abilities that use caster units in a
way that
unintentionally provides extra
unobstructed vision. These are the
abilities
that have been fixed:
Unstable
Concoction: 400 flying aoe on projectile and 3.34
sec at impact
Ice Shards: 800 flying on
projectile (reduced to 300) and 3.34 sec after
expiration (removed)
Chakram: 800 flying
on projectile (reduced to 300) and 3.34 sec after
expiration (removed)
Phantasm: 1000 flying
(reduced to 400) for 1.13 seconds
Pit of
Malice: 800 flying for 7 seconds
Waveform: 1000 flying during travel
(still has basic vision)
Storm Bolt: 800
flying on projectile (reduced to 225) and 3.34 sec
at
impact (removed)
Mirror Image: 1000
flying (reduced to 400) for 0.73
Spirit Lance:
800 flying on projectile and 3.34 sec at impact
Requiem of Souls: 1000 ground at each affected
target location for 5
seconds
Spectral
Dagger: 500 flying (reduced to 200)
Sunder:
1800 flying at both source and target for 3.2 sec
Venomous Gale: 800 flying (reduced to 400)
Earthbind: 800 flying on projectile (reduced
to 300) and 3.34 sec at impact
(removed)
Mystic Snake: 800 flying on projectile
(reduced to 300) and 3.34 sec at
end (removed)
Dream Coil: 1000 flying for 68 seconds
Shackleshot: 800 flying on projectile (reduced
to 200) and 3.34 sec at
impact (removed)
Wall of Replica: 800 flying along the wall
length (reduced to 200 ground)
Flamebreak: 800
flying on projectile (reduced to 300) and 3.34 sec
at
impact (removed)
Deafening Blast:
1200800 flying on projectile and 1.75 sec at
impact
Ghost Ship: 800 flying on projectile
(reduced to 400) and 3.34 sec after
expiration
(removed)
These changes are not done with
the direct intention of nerfing or buffing
specific heroes. The goal here is to reduce
the number of spells that
provide excessive
vision gamewide (with arbitrary durations in many
cases)
that were either unintended or not a
necessity in the ability's
functionality. By
fixing or reducing the excess flying vision some
of
these spell caster units provide, the
viability of juking as a mechanic
in the game
is improved a bit more. That being said, if you
feel like
specific abilities have
strongvaluable gameplay that has grown around
them over time and are worth reconsidering,
please send your feedback.
If there are other
abilities you think should have reduced vision,
please
send that feedback as well.
*
Fixed some more daggerheart issues with Tempest
Double
* Fixed a rounding issue with
Nethertoxin
* Fixed a rare permabash bug with
Tempest Double
* Fixed initial spawn size of
Fire Spirit units (visual)
* Fixed some
bugs with Shadow Amulet interaction with enemy
spells
* Fixed a fatal error with Time Walk